Re: Impossible Forced Rolls
The red text answers my first question, and the previous part alongside it means that Critical Success is always possible, thanks!. Because of that, I'd absolutely allow regular success with impulse points.
I'm assuming a "forced" roll is any roll the GM springs on you instead of the player choosing to do something. Any advantage that you choose to use I wouldn't count. For Uncontrollable, I'd only apply this rule to the Will Rolls to keep control of it, but not any rolls that come about from it being used.
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Originally Posted by cosmicfish
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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