Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-12-2022, 04:50 AM   #3
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: Impossible Forced Rolls

The red text answers my first question, and the previous part alongside it means that Critical Success is always possible, thanks!. Because of that, I'd absolutely allow regular success with impulse points.

I'm assuming a "forced" roll is any roll the GM springs on you instead of the player choosing to do something. Any advantage that you choose to use I wouldn't count. For Uncontrollable, I'd only apply this rule to the Will Rolls to keep control of it, but not any rolls that come about from it being used.
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
 

Tags
impossible, impulse buys, resistance rolls


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:07 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.