Impossible Forced Rolls
Recently I had a player roll HT-10, a roll I knew they would fail and it mattered if they regular failed or critically failed. However, looking over p345 it looks like most success rolls can't even be attempted if they are below 3. Which makes perfect sense when the player is making an attempt at something, but does that apply to resistance rolls (which are different from an Active Defense, which is an actual attempt and not forced)?
Further, if this situation is allowed, is the player allowed to spend impulse points to succeed?
I'm fine with how the situation turned out and the player enjoyed it. But for future things, I wanted to check if this follows the actual rules or not. Thank you ahead of time.
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Originally Posted by cosmicfish
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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