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#51 |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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For the double planet, I prefer doing one bigger, usually about 0.2-0.4G bigger, this makes the sattelite "planet" almost a moon, except the two planets actually both orbit around a center of mass which then orbits around the star, so only one orbit around the star is taken up.
The two planets are likely tidally locked to each other and at least 1-2 million miles apart, but there's no reason they wouldn't rotate around their center of mass in a stable orbit, while the center of mass orbits the sun. This then allows you to have the third planet in the life zone some 100 million miles or so away from the center of mass of the double planet. For other effects on the system, just consider the total mass of the two planets as if it were one larger planet in the center of mass orbit.
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Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
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#52 | |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Quote:
Going back to life-zone gas giants, how do I generate heating effects for major moons of gas giants? I've got a gas giant that's generating (through, again, some fudgery) a Standard Ice moon. I'd like to find out how to get that extra black-body temp to push it into a warmer temperature, and thus manage to get a Standard Garden possibly further out in the life-zone. |
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#53 | ||
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Quote:
Quote:
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#54 | |
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Join Date: Oct 2004
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Quote:
b) Brown Dwarfs have Luminosity. We discussed this long ago on the Delphi board, and IIRC Constantine said that for multiple heat sources one should add all (L/R^²) for the individual sources before drawing the fourth root from the sum and multiplying with 278. |
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#55 |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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I hope this doesn't screw up the formatting. The first column is Hydrographic percentage. For Garden worlds, there are three ranges: 21-50% (represented by 050), 51-90% (represented by 070), and 91-100% (represented by 100). The second column is Atmospheric mass, which ranges from 0.5 to 1.5 (or, if rolled randomly, 0.3 to 1.8), but 0.7 to 1.3 will cover most situations. Then across the top of the data is the mid-range of Cold, Chilly, Cool, Normal, Warm, Tropical, and Hot climate ranges.
Code:
Hydro AtmMass 261 272 284 295 306 317 328 050 0.7 1.187 1.093 1.003 0.929 0.864 0.805 0.752 050 0.8 1.222 1.125 1.032 0.956 0.889 0.828 0.774 050 0.9 1.257 1.157 1.061 0.984 0.914 0.852 0.796 050 1.0 1.292 1.190 1.091 1.011 0.940 0.876 0.818 050 1.1 1.328 1.223 1.122 1.040 0.966 0.90 0.841 050 1.2 1.364 1.256 1.152 1.068 0.993 0.925 0.864 050 1.3 1.401 1.290 1.183 1.097 1.019 0.950 0.887 070 0.7 1.086 1.000 0.918 0.850 0.790 0.736 0.688 070 0.8 1.118 1.029 0.944 0.875 0.813 0.758 0.708 070 0.9 1.150 1.059 0.971 0.900 0.836 0.779 0.728 070 1.0 1.182 1.089 0.998 0.925 0.860 0.801 0.749 070 1.1 1.215 1.119 1.026 0.951 0.884 0.824 0.769 070 1.2 1.248 1.149 1.054 0.977 0.908 0.846 0.790 070 1.3 1.282 1.180 1.083 1.004 0.933 0.869 0.812 100 0.7 0.990 0.911 0.836 0.775 0.720 0.671 0.627 100 0.8 1.019 0.938 0.860 0.797 0.741 0.690 0.645 100 0.9 1.048 0.965 0.885 0.820 0.762 0.710 0.663 100 1.0 1.077 0.992 0.910 0.843 0.784 0.730 0.682 100 1.1 1.107 1.019 0.935 0.867 0.805 0.750 0.701 100 1.2 1.137 1.047 0.961 0.890 0.827 0.771 0.720 100 1.3 1.168 1.076 0.987 0.914 0.850 0.792 0.740 The numbers above are multiplied by the SQRT of luminosity to get the orbital radius. I have to get ready for work, so I haven't tested these numbers through the world creation system. I don't know what the atmospheric pressures will turn out to be, for instance. I was only trying to get average world temps within specified ranges. By varying atmMass, you should be able to adjust the temperature to suit, while keeping the atmospheric pressure under control. Edit: Took out example, which wasn't accurate. Went back and checked the numbers. The following constraints apply: No multiplier greater than 1.342 (blackbody temp = 240K) and no multiplier less than 0.755 (blackbody temp = 320K). So it looks like you can't get three life-zone planets without resorting to doubles or gas-giant moons. The third planet will always end up a Greenhouse or an Ice planet. Dang it. :( Last edited by Pragmatic; 05-26-2006 at 12:18 AM. |
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#56 |
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Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Pragmatic,
Thank you for trying...and that chart. Okay lets say I can get TWO of my desired planets within the standard lifezone. The Third planet is actually a "moon" orbiting the Gas Giant closest to the "LifeZone" . Does that make any sense?? Could that Moon/Planet have enough properties to sustain human life if it got enough light from both the local star and the Gas Giant? Would a Gas Giant rafdiate or reflect enough warmth? (thinking harsh mostly-livable Desert Planet.) Imagine said planet to be halfway between Earth and Mawrs in living quality - with possible terraforming assistance/modification sometime in its recent past - less than 300 years ago. - Ed Charlton
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
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#57 |
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Join Date: Feb 2005
Location: Berkeley, CA
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You can't get a gas giant in the life zone if you have two terrestrial planets in the life zone, and the gas giant not in the life zone won't add enough heat to make a world orbiting it habitable. Assuming you don't want a binary system, I'd go with the trojan point suggestion from page 1 -- you have a gas giant in the life zone, with a terrestrial planet its 4th and 5th trojan points, and another terrestrial planet orbiting the GG. This is grossly unlikely but not forbidden by orbital mechanics.
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#58 |
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Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Thanks "A" , thats pretty helpful.
My players may not make it to that Star System for a while still. But at least you have pointed me in the right direction. The planet with the "desert-like" environment should be mostly like either Israel or Lebanon in the general climate and terrain of the livable areas. My player was also wanting that one to be the furthest out from the system's star ...or at least the first planet that incoming Travelers have a chance of landing on. - Ed Charlton
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
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