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#18 |
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Join Date: Feb 2008
Location: The Athens of America
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And to actually address the thread topic...
In my experience with GURPS broad areas of competence works better than narrow specialty. This particularly applies at character creation. In a lot of campaigns (system even has rules for it!!) acquiring a skill takes time and a teacher then points. It is usually easier to increase a skill you actually already possess. Specialty can always be grown with earned cp. If you find youself up against a specialist you can often find ways to move the engagement away from his area and into yours and the more areas of competence you possess the shorter the move. My 2 bits.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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| combat, optimisation |
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