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Old 04-10-2022, 03:10 PM   #1
RyanW
 
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Default Re: Ideas for a New long-term Campaign

Are you concerned about point effectiveness? Because unless I miscalculated, all those Guns skills could be streamlined by taking better advantage of the defaults.
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Old 04-10-2022, 03:15 PM   #2
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Are you concerned about point effectiveness? Because unless I miscalculated, all those Guns skills could be streamlined by taking better advantage of the defaults.
Of course, as long as it doesn't involve increasing any of them above 17, which relates to "someone good enough to stand out in his field, however rarefied (top commando, ace of aces, etc.)". Anything above would enter the territory of "best of a generation (e.g., the world’s best sniper)."
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Old 04-11-2022, 05:40 AM   #3
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Of course, as long as it doesn't involve increasing any of them above 17, which relates to "someone good enough to stand out in his field, however rarefied (top commando, ace of aces, etc.)". Anything above would enter the territory of "best of a generation (e.g., the world’s best sniper)."
http://forums.sjgames.com/showpost.p...57&postcount=6
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Old 04-11-2022, 06:04 AM   #4
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I moved the table a bit because I didn't like that 14-16 were on the same level, so for me 14-15 can be considered "Exceptional (the most seasoned of ordinary folks)" and 16-17 would be "Heroic (extraordinary world-class experts)". I then added the following 18-19 "Larger-than-Normal (top experts from all of the world)" and 20-21 "Larger-than-Life (top experts from all of history)".

I chose the value of 17 not only because it coincides with the one assigned in the "Spec Ops" book for the Delta Force, but also because it is the level at which professional competence is acquired to perform the following combination without resorting to Accuracy: "Effective Skill = 17 + Target Attack (Gun/Skull)-3 + Quick-Shot (Gun)+0 + Speed/Range (5 yards)-2 = 12".

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Old 04-11-2022, 09:56 AM   #5
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Default Re: Ideas for a New long-term Campaign

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Of course, as long as it doesn't involve increasing any of them above 17, which relates to "someone good enough to stand out in his field, however rarefied (top commando, ace of aces, etc.)". Anything above would enter the territory of "best of a generation (e.g., the world’s best sniper)."
A person who served with and qualified for both Delta and SEALs isn't a "top commando" in your mind?
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Old 04-11-2022, 10:09 AM   #6
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A person who served with and qualified for both Delta and SEALs isn't a "top commando" in your mind?
Yes it is, and "top commando" is related to Guns-17. Anything above would be "the world's best sniper" instead.
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Old 04-11-2022, 02:01 PM   #7
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By my reckoning, she's only 686 points. Why so chintzy?

Also, I would remove Overconfidence. It mars an otherwise perfect paragon.
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Old 04-11-2022, 03:58 PM   #8
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I don't understand the personality - description or traits. "Outgoing", "optimistic", and "psychotic"? Also "fierce" and "rough". I have trouble combining those in my head into a coherent picture. Of course, I don't have to, since I'm not playing the character. But it does seem like most of those words could have at least a Quirk-level mental trait.

Are cinematic heroes of that level common in the setting? That is, it seems hard to be Overconfident at 686 points unless you're going to stumble into some peers or a team of street-level supers. "Your ego's writing checks your body can't cash" only applies if you can't, in fact, cash those checks.

Are the PC young and naive (+2 reaction territory from Overconfident), or are they also experienced SF operators (so in the -2 territory). Not that PCs are compelled to make reaction rolls, but it's a guide -- and the same question applies to the actual NPCs. Do the SEALs and Delta dislike her due to past experience with her - however successful she might have been?

How many points will the PCs be built on?
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Old 04-13-2022, 08:26 AM   #9
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I don't understand the personality - description or traits. "Outgoing", "optimistic", and "psychotic"? Also "fierce" and "rough". I have trouble combining those in my head into a coherent picture. Of course, I don't have to, since I'm not playing the character. But it does seem like most of those words could have at least a Quirk-level mental trait.

Are cinematic heroes of that level common in the setting? That is, it seems hard to be Overconfident at 686 points unless you're going to stumble into some peers or a team of street-level supers. "Your ego's writing checks your body can't cash" only applies if you can't, in fact, cash those checks.

Are the PC young and naive (+2 reaction territory from Overconfident), or are they also experienced SF operators (so in the -2 territory). Not that PCs are compelled to make reaction rolls, but it's a guide -- and the same question applies to the actual NPCs. Do the SEALs and Delta dislike her due to past experience with her - however successful she might have been?

How many points will the PCs be built on?
Hello,

actually I did not want to put a limit on the budget of the player characters. As long as they make sense, I've preferred to leave that decision up to the players. There will be those who make petty criminals, and those who make "superspies" in the style of Jason Bourne. What is really difficult for me is to conceptualize a character that can rival this one, because I don't think there are facilities or intensive training programs for criminals.
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Old 04-11-2022, 04:48 PM   #10
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By my reckoning, she's only 686 points. Why so chintzy?

Also, I would remove Overconfidence. It mars an otherwise perfect paragon.
I completely agree. I have proceeded to remove that handicap, and also reduce the Appearance to Beautiful (I want her to have scars), and add 2 levels of Charisma to represent her innate leadership skills. Can you think of how I can represent a bit of arrogance, as a kind of non-cinematic Rapier Wit?
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