Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-10-2022, 11:26 AM   #20
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Differentiating Weapon Types

Quote:
Originally Posted by phiwum View Post
The main-gauche is already limited to blocking a hit from one-handed weapons, so it has the "light weapon" limitation built in.
However this sword defence works, main-gauche should work the same way.

Quote:
But if you add a defensive bonus to swords and no bonus to Ax/Mace, then the problem for Ax/Mace is exacerbated.
In this system axe damage is the same as ITL but sword damage is reduced.

Quote:
Already, there's a benefit to Sword, namely the Knife talent for free.
Which is silly, because the sword should be harder to learn than the axe/mace. As a draft I have Knife (1), Sword (1, requires Knife), Spear (1), Axe/Mace (1), to use a complex polearm (e.g. halberd) requires both Spear and Axe/Mace. But this is a whole different idea from giving swords a defence and can be considered separately.

Quote:
none of the PCs in my game have seen fit to use Ax/Mace at all.
There's also a perverse benefit in that you can have a starting character with Axe/Mace expertise but not with Sword Expertise.

Quote:
Still, I agree that simplicity is a key feature of this game, so perhaps best to leave well enough alone.
I feel we should be able to do something worthwhile, if we can just resist turning a paragraph into a page.
David Bofinger is offline   Reply With Quote
 

Tags
combat, damage, special abilities, tactical, traits

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:17 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.