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Originally Posted by phiwum
The main-gauche is already limited to blocking a hit from one-handed weapons, so it has the "light weapon" limitation built in.
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However this sword defence works, main-gauche should work the same way.
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But if you add a defensive bonus to swords and no bonus to Ax/Mace, then the problem for Ax/Mace is exacerbated.
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In this system axe damage is the same as ITL but sword damage is reduced.
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Already, there's a benefit to Sword, namely the Knife talent for free.
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Which is silly, because the sword should be harder to learn than the axe/mace. As a draft I have Knife (1), Sword (1, requires Knife), Spear (1), Axe/Mace (1), to use a complex polearm (e.g. halberd) requires both Spear and Axe/Mace. But this is a whole different idea from giving swords a defence and can be considered separately.
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none of the PCs in my game have seen fit to use Ax/Mace at all.
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There's also a perverse benefit in that you can have a starting character with Axe/Mace expertise but not with Sword Expertise.
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Still, I agree that simplicity is a key feature of this game, so perhaps best to leave well enough alone.
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I feel we should be able to do something worthwhile, if we can just resist turning a paragraph into a page.