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#101 |
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Join Date: Oct 2005
Location: Earth
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When "professional" skill level is 12, having -10 to hit is "easy"? : ) (due to size)
Consider an invisible foe is only -6 to hit... B394.
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- "Knowledge Brings Fear" -- Motto of Mars University, Futurama |
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#102 |
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Join Date: Oct 2005
Location: Earth
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For the lopsided characters you have designed this, yes.
The Step feature (B368) is important for differences of Reach. See the Box in B388 for an example of long vs. short "Long Weapon Tactics". If one on one the longer reach weapon can just keep one extra step away from the foe (even at same skill level). That said I think it was pointed out the swordfighter could Wait and strike the spear as they attack. Rules as Written the spear wielder can parry the attack on their weapon. (Striking at weapons B400) Another tactic open to the spear wielder is "chinks in armour"... B400 Note also the spear user can also carry a large shield with a guige (sling) to benefit from the DB (defense bonus) without taking up a hand or learn techniques to wield a small shield in hand and block at the same time (Low tech companion 2: weapons p.19). As a final note, an option that may be limited to Trained by a Master charactes is the "Giant Step", +1 to a Step distance for -1 FP... (Martial Arts p. 135). That said, then the "Heroic Charge" on the same page may be equally available to the sword guy to make up the distance ... I suggest you weigh two wielders of similar skill levels and start again... : )
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- "Knowledge Brings Fear" -- Motto of Mars University, Futurama |
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#103 | |
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Join Date: Oct 2005
Location: Earth
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Quote:
__________________
- "Knowledge Brings Fear" -- Motto of Mars University, Futurama |
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#104 |
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Join Date: Oct 2005
Location: Earth
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It just occured to me the simplest solution to Spear-27 guy is a Bola. (p. B410). As long as he /tries/ to parry with his impaling spear and does not Dodge, then it automatically hits his arm. He cannot escape it for at least 3 seconds. A secondary effect is almost certainly disarming his ST10 grip of the weapon. (Then spend 1s to pick up the spear again and 1 second to ready it)
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- "Knowledge Brings Fear" -- Motto of Mars University, Futurama |
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#105 |
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Join Date: Apr 2022
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Since this is related to the question I have for which I made my account just now:
Doesn't a spear require ready maneuvers to strike at different ranges? Meaning the knight could just charge the peasand and grapple him, or throw his shield at him, or go "hey what's that over there?!" and, well, just be more effective in close combat than the spearman. ...as for my own thing: In the basic set on page 273, Spear, in one handed mode, has a reach of 1 with an asterisk. Which denotes the ready maneuver for changing ranges. But with only one range...what's the point? |
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#106 | |||
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Join Date: Sep 2007
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Martial Arts has the Grip Mastery Perk, which lets you change grips (once per turn) as a free action. |
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#107 | |
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Join Date: Apr 2022
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The ready maneuver on the one handed mode is there to (ironically, regarding me) clarify that changing hand mode does not confer a free range change if going from 1 to 2? And if going from one-handed with 1 range, to two-handed 1 with one range, this ready maneuver would not be required? As for the rest, well, it's a peasant. A poor peasant. He's really good with that spear, but maybe he's not good at fighting? Psychologially speaking, or something. As in, any strike he would do would be pretty true, but does that also mean he has the tactical skill to use it? But perhaps that's going into roleplay, and not roll play. He could have spent ages perfecting strikes where he wants them to be, he's one with his weapon, it's an extension of his body. But does that mean he can make sound tactical decisions? I wonder how much overlap there is, regarding weapon skills. Can a surgical striker still be somewhat of a dunderhead? But if he's kind of a dunderhead, then why would he be able to overcome feints, and other such things? |
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#108 | |
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Join Date: Oct 2005
Location: Earth
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I think you are thinking of "Reach Mastery", (Powerups2 Perks p.7) : "Changing Reach with certain long weapons"
__________________
- "Knowledge Brings Fear" -- Motto of Mars University, Futurama |
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#109 |
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☣
Join Date: Sep 2004
Location: Southeast NC
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That's why you block and slip (or whatever the "retreat forward" option is called). If you really wanted to mess up someone who thinks having one weapon skill at crazy high levels is an auto-win, use slip and step to get quickly into phonebooth stuffing range.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#110 | |
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Join Date: Aug 2004
Location: Pioneer Valley
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That being said, I can't conceivably imagine how one gets to Spear-27 without being tolerably cool in battle. Even given my caveats as to the whole situation uptopic, there is no frigging way I would ever allow anyone to have a weapon skill within a dozen pips that high who'd never experienced genuine action. None. The notion of a poor peasant being psychologically and tactically able to handle the situation's certainly a lot more realistic than the notion of one having a weapon skill that high, anyway.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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