Quote:
Originally Posted by Shostak
It is, but it is less powerful than just giving them an extra point of damage, which accomplishes the same thing against armor, but is even better against the unarmored.
Maybe getting an HTH-compatible weapon with the talent is enough?
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I don't think so -- any of the three suggestions you've made for Ax/Mace is, I think, better than that. They'd come up pretty often, at least once you move to a 2d weapon.
Which brings me to another problem for the two 8+ damage requirements. At ST 11, there are to Ax/Mace options, a 1d+2 ax and a 2d-1 mace. The former has a one in 6 chance of getting that bonus each hit, the latter a 10 in 36 chance, if I'm not mistaken. Thus, these two Ax/Mace bonuses would make an Ax an even worse choice than it is now (with its 1/2 point average damage disadvantage).