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#41 | |
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Join Date: Aug 2004
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If you're using a more orbital mechanical travel, the general answer is 'longer than that'. If you're using Traveller's jump drive to cross a system the answer is 1 week plus time spent getting through planet diameter distance etc.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#42 | |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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I wish there were a way of getting three planets in a row, but as I've show, even using one extreme (ice age) to the other (it's a dry heat), you'll not get three gardens in a row. What you can do is tinker with hydrographics and atmospheric mass to get the black-body temperature within the range, and end up with two planets in a row with reasonable temperature ranges (cold and hot, for instance). All you have to do is set the orbits at 1.4 ratio, with a minimum separation of 0.15 AU. |
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#43 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Quote:
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Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
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#44 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Quote:
If we have planets/moons further out in orbit of the gas giant so that they aren't too close to the gas giant's magnetic fields, but all of them within the star's livable band, then while possibly experiencing a more rapid seasonal shift, the planets/moons could be livable. (Especially if the moons' orbits were perpendicular to the gas giant's elliptic, but we don't need to go there.)
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Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
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#45 | |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Quote:
It might be interesting to have a brown dwarf in the system I'm trying to create... I'm trying to create a trinary system (two very close, and the third distant), with three or more decent habitable planets close together-ish. (Plus a couple of asteroid belts and a gas giant or three--I have a fondness for Jupiter and Saturn. :) ) |
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#46 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Quote:
__________________
Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
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#47 |
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Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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What I decided to go with was TWO planets in the True "Life zone" ...with the third outer livable planet as one that is orbiting a Gas Giant.
For the un-informed : John F. Ziegler is the one who wrote G;T FIRST IN He also wrote the recently released GURPS:SPACE 4/e ...so any references to "First In" are sort of out-of-date by comparison. I will figure out a way that the moon/planet has adequate magnetic fields and such of its own - so that radiation from the Gas Giant is NOt an issue. Also, that world should be "habitable" - but barely so . Its the "Desert worlds" of the three planets being created - and the last to be settled. Thanks for all the advice! , - E.W. Charlton
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
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#48 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Why not try a "double planet" in one orbit and the third in the second orbit.
It's not that hard if you make a standard garden the moon of a smallish large garden planet with a low density. I made Ekeetra with a 0.8 G and 1.2 atm. "orbiting" a low density planet Silosia with 1.0 G and 2.7 atm. made breathable by Ekeetrans from a low O2 content. Tidal locking pushed them into having 13.5 day long days leading to unique circadian rhthyms, but hey that just makes them "special". :) Made even busier by a mars-sized second moon that still has some volcanism. Nice first extraplanetary base for my little space explorers. Sorry, I had to brag about my babies. My space campaign has them as the progenitors of intersteller travel. |
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#49 | |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Quote:
That is, I'm interested, and would like to see how it's done by the rules, so that I can apply it to my own star-building. :) So if you can provide examples of how you'd go through the rules and achieve these, I'd appreciate it. Even broad instructions would be helpful. Thanks! |
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#50 |
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Join Date: Oct 2004
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For the moons around a GG you simply put a GG in the life zone and give it 3 standard size terrestrial moons (unlikely to be rolled randomly, but possible). Then you develop the moons like any other Terrestrial. The GG is only there to anchor them in a single orbit. They may well be tidelocked to the GG, but as they still orbit the GG, they will not be tidelocked relatively to the star, so tidelocking will not make them uninhabitable. So the GG may also provide protection against tidelocking.
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