|
|
|
#1 |
|
Join Date: Apr 2005
Location: San Rafael, CA
|
Do you measure grenade area of effect (such as alchemist’s fire) the way you measure light source radius or the way you measure spell area of effect?
|
|
|
|
|
|
#2 |
|
Join Date: Sep 2007
|
Spell I believe.
So a 1-yard area of effect is 1 hex, 2 yards is a hex and surrounding, etc. Light sources, if I remember off the top of my head correctly, are larger as the point-source is defined as the hex it's in so you get a hex 'for free' in a way. Thus the 1-yard light source area (source hex, and surrounding hexes) is equivalent to the grenade/spell's 2-yard area. In retrospect, I kinda wish the two were standardized so that both followed the same rules but I think there are some spells that use the light source method? IDK, this is why we love gurps :D |
|
|
|
|
|
#3 | |
|
Join Date: Apr 2005
Location: San Rafael, CA
|
Quote:
|
|
|
|
|
|
|
#4 |
|
Join Date: Aug 2004
|
I had the same question, and posted Kromm's answer here for posterity.
It's as Polkageist describes.
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
|
|
|
![]() |
|
|