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#11 | ||
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Join Date: Jun 2019
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Quote:
If I ever manage to start a new TFT group in the modern era, I'd use house rules for the Staff from the start, some of which I've mentioned in other contexts in other threads. My main premise is that there should be only one Staff spell, with the abilities & talents of the wizard determining how much mana he or she can focus and store in it. My goal is to encourage improvement in the PC, not the stick. Quote:
In my approach successive Staff spells get replaced by successive magical talents the wizard would have to take to improve how they'd use their Staff (among other things). Which brings us back to the discussion at hand regarding XP progression, and the costs of attributes and talents. I wouldn't "sell" Staff mana for XP points, nor new talents. The only way I'd allow PCs to improve, or wizards to improve their Staff, is by raising attributes and subsequently raising IQ for new talents -- in other words, back to the original ITL system instead of Legacy. I'd do the exact opposite of Legacy. Instead of uncoupling new talents from IQ increases, I'd give figures TWO "talent" points for each IQ increase. That would be my way to make taking new talents cheaper than it had been under the original rules, without using the new mechanism built into Legacy. I'd flirt with "attribute bloat", or specifically "IQ bloat" before using several of the new rules.
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"I'm not arguing. I'm just explaining why I'm right." |
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