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Old 04-01-2022, 06:35 PM   #1
Varyon
 
Join Date: Jun 2013
Default Re: Which skills are worh raising really high?

Quote:
Originally Posted by kirbwarrior View Post
*I didn't add Deceptive Attack to the list because I frankly can't recall if you can do that with ranged weapons. Otherwise, that's another giant penalty sink
Prediction Shots, MA121, are ranged Deceptive Attacks. They typically only work against Dodges, but in a cinematic campaign (like, say, one where characters may expect to need to snipe a target 100 yards away while on fire and falling out of a helicopter), I'd have no issue with having it work against Blocks (and Parries, if those are an option - indeed, that's how I'd expect an elite gunman to be able to take out a Jedi).
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Old 04-01-2022, 11:47 PM   #2
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Which skills are worh raising really high?

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Originally Posted by Varyon View Post
Prediction Shots, MA121, are ranged Deceptive Attacks. They typically only work against Dodges, but in a cinematic campaign (like, say, one where characters may expect to need to snipe a target 100 yards away while on fire and falling out of a helicopter), I'd have no issue with having it work against Blocks (and Parries, if those are an option - indeed, that's how I'd expect an elite gunman to be able to take out a Jedi).
Awesome, thanks. I think I'd allow that option to cinematic users (Gunslinger/Heroic Archer/Weapon Master) because it absolutely fits for them.
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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