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#91 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
"In a free-for-all point-spending contest without any commentary on genre, realism, or campaign world, is there any reason to buy anything but combat skill for a gladiatorial pit match against other humans at melee range?" No.. . . etc. The toolkit nature of GURPS absolutely requires that all queries of this kind specify power level, tech level, realism level, genre, campaign focus, etc. Asked in a vacuum, the answer is always "maybe."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#92 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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It's sort of an ongoing problem in generic games: In single-genre games with a lot of implicit and quite a few explicit assumptions – like the old Champions game, or any edition of D&D – you can ask cold questions about combat effectiveness. In a generic, universal game, you have to provide your GM's campaign prospectus and Rule Zero decisions to get a useful answer.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#93 | ||
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Join Date: Jun 2013
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Quote:
Strong Man [59]: ST 13, DX 10, IQ 10, HT 12, Spear 12, Shield Wall Training --Equipment: Scale Armor (DR 4; ~80 lb for full suit in LT), Spear (1d+2 imp 1h, 1d+3 imp 2h), Large Shield (which I think you can get as low as ~16 lb in LT, so we'll go with that) ==Dodge 8, Parry 9 Skill Man [60]: ST 10, DX 10, IQ 10, HT 10, Spear 25, Shield Wall Training --Equipment: Scale Armor (DR 4; ~80 lb for full suit in LT), Spear (1d imp 1h, 1d+1 imp 2h), Large Shield (which I think you can get as low as ~16 lb in LT, so we'll go with that) ==Dodge 8, Parry 15 Note the Dodge and Parry above are for the characters being unarmored and without a shield. With both unarmored, Strong Man can take more punishment (HP 13, HT 12) and deal more damage with a hit, but Skill Man is difficult to land a hit on in melee and has a much greater chance of landing a hit. With armor and shield, Strong Man is at Medium Encumbrance - Move 3, Dodge 9 (-2 for Encumbrance, +3 for Large Shield), Parry 12. Skill Man, meanwhile, is at Heavy Encumbrance - Move 2, Dodge 8 (-3 for Encumbrance, +3 for Large Shield), Parry 18. Skill Man is certainly at the advantage, but not quite to the same extent as before - notably, he's much more vulnerable to foes using missile weapons (without armor, he's got less HP to soak hits, and is easier to stun/knockout/kill, given his HT 10; with armor, he's slower and less capable of Dodging, in addition to the above). Strong Man also has a better chance of surviving a sneak attack as well (and in armor, is less likely to get sneak-attacked, given he's harder to catch up to while moving slowly for stealth). And against an armored foe with an arming garment and a metal grille over their face/eyes (not a normal option in GURPS, but see the thread I linked earlier), Strong Man has a better chance of actually dealing damage with a hit. Quote:
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GURPS Overhaul |
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#94 | |
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Join Date: Jan 2006
Location: Central Europe
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Quote:
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#95 |
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Join Date: May 2005
Location: Oz
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And this is just as it ought to be. The real game is roleplaying in a genre and setting agreed upon. Setting, power level, tech level, realism level, genre, campaign focus, etc. are primary, and “rules” are a system to support and facilitate those things, good to the extent that they (the rules) can conform to them (the elements of the game).
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Decay is inherent in all composite things. Nod head. Get treat. |
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#96 | |
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Join Date: Jan 2015
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I feel late to the party but I'd like to add that I would suggest countering the Poor Peasant by throwing a poisoned dart. He has good parry but no Parry Missile Weapons, low Dodge no Block, no armor and has no HT, so he's very vulnerable to poisons and thrown weapons.
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#97 |
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Join Date: Feb 2009
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You can parry thrown weapons, so perhaps sling or bow instead
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#98 | |
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Join Date: Aug 2004
Location: Pioneer Valley
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Quote:
... presuming, of course, that in such a setting it's a "knightly" thing to do to throw poisoned darts at people.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#99 |
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Join Date: Nov 2015
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The sample knight doesn't seem to have any Code of Honor that prohibits it. He just doesn't come equipped with poisoned throwing darts, but should be able to afford them were they available.
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#100 | |
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Join Date: Jan 2015
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Quote:
If "poison" part bothers, maybe alchemical grenades like Alchemist's Fire might sound better if available. Even if he were, I don't think the "Poor Peasant" would be considered noble and chivalrous. |
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| combat, optimisation |
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