03-31-2022, 03:54 PM
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#1
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Join Date: Aug 2004
Location: Seattle, WA USA
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Re: Realism problems with Slams
Quote:
Originally Posted by Farmer
ST 10 basic lift/encumbrance progression is 20/40/60/120/200 (0, 1, 2, 3, 4). Comparing carried weight against that to obtain a modifier would be quick and easy, and consistent regardless of the character/mob/etc. carrying it. That's possibly a little high, you could halve it or make the progression 0, 0, 1, 2, 3. I also haven't actually played with the numbers, just some thoughts.
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Ah, yes, I intended my idea to follow the Encumbrance levels but flubbed how I worded it.
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