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Old 03-30-2022, 07:59 AM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Weapon Expertise: +1 per die of damage

Scale Weapon Expertise and Mastery so that larger weapons get a bigger cut. (Pun intended.)

And also reduce defend dice by half the number of dice of damage the offending attack does minus the defending weapon dice or shield hits stopped. (round up):

Hence ST 40 giant's "spiked club" does 4d+4 and a master fencer attempts to defend with a very fine rapier of 1d+4, that's a three die advantage so it takes two dice off the normally 6 dice super defend. The giant needs to roll his DX of 10 minus 2 for Mastery or adjDX 8 on only 4 dice instead of six.

A Large shield normally stops 2 hits and with Shield Expertise this is 3 hits, so a battleax at 3d has no advantage and the shield defense requires a 4 die roll to hit. (-1 to DX for the Shield Expertise of course.)
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Last edited by hcobb; 03-30-2022 at 08:06 AM.
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