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#9 |
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Join Date: Aug 2004
Location: Pioneer Valley
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As far as "hard caps" go, I don't have a bright-line rule. My character creation handout has the following:
In general: a skill level below 11 is unreliable; * Skill-11-12 is fair, in the "it’s good to have someone in the party who knows something about literature" camp, and where an average craftsman is; * Skill-13 is good, and where a talented craftsman is; * Skill-14-15 is quality, and is the floor where you want the make or break ability upon which your character relies; * Skill-18+ is expert ... a level which I will not let a new character exceed, and am very unlikely to allow a new character to reach without an outstanding explanation on the part of a player. * Skill-21 is the best in all the land, while Skill-25 is the best in all the world. Getting to -21 requires a dedicated focus incompatible with the adventuring life, along the lines of spending five hours in the dojo each and every day.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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| Tags |
| combat, optimisation |
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