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Old 03-28-2022, 03:15 PM   #9
RGTraynor
 
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Join Date: Aug 2004
Location: Pioneer Valley
Default Re: Spear vs Knights... am I missing something?

As far as "hard caps" go, I don't have a bright-line rule. My character creation handout has the following:

In general: a skill level below 11 is unreliable;
* Skill-11-12 is fair, in the "it’s good to have someone in the party who knows something about literature" camp, and where an average craftsman is;
* Skill-13 is good, and where a talented craftsman is;
* Skill-14-15 is quality, and is the floor where you want the make or break ability upon which your character relies;
* Skill-18+ is expert ... a level which I will not let a new character exceed, and am very unlikely to allow a new character to reach without an outstanding explanation on the part of a player.
* Skill-21 is the best in all the land, while Skill-25 is the best in all the world. Getting to -21 requires a dedicated focus incompatible with the adventuring life, along the lines of spending five hours in the dojo each and every day.
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