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#10 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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One thing I've noticed about Gurps is that ST is optional for a warrior, while DX/Skill is required. The one place this breaks down is in unarmed combat, and even then just a little ST or buying up the kicking technique goes a long ways. HT is similar: its not where you should be spending your combat points first.
I do think there is a point where buying ST and HT rather than skill become worth it. Especially if you are facing a well-rounded roster of supernatural enemies. It'd be curious to do some stats on that.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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| Tags |
| combat, optimisation |
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