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#1 |
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Join Date: Aug 2007
Location: Denver, CO
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Yes, everything that's a contest can be valuable at high levels. This is adjacent to the combat skills. In a high point-value game, we can assume that opponents are also good, so rolling holdout vs search where both are in the mid-20s wouldn't be unreasonable.
Another broad category I missed was touched on with inventions. TL penalties. If there are TL disparities going on, then it can certainly be worth having high skill to overcome that. Computer Operations/TL7 at 25 would let you muddle through at TL10 with the -15 penalty. What about taking less time? Lockpicking usually takes 1 minute. I don't remember where rules for taking less time are off the top of my head, but it seems like this is the sort of thing where deliberate penalties would come in to play. Same with computer hacking while the bad guys are approaching or tactics or... whatnot. |
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#2 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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"Time Spent", p. B346. -9 for skipping 90% of the time.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#3 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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Quote:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#4 |
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Join Date: Jan 2017
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If you are using the low-tech crafting perks, Armoury and Smith would be well worth boosting really high.
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| skills |
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