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#3 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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The brief answer: Always use the roll that's best for you. If your grappling skill is at less than DX, use DX. You don't become worse for learning a skill . . . you're never obliged to roll vs. your skill level to grapple, and probably won't want to do so until your skill surpasses your DX.
Which said, it's still worth learning a grappling skill for the tricks it offers. Adventurers, p. 92: Want to throw people around? You need to attack with Judo. No amount of DX alone permits this move.Clearly, Judo is best and the other two aren't as useful. If the GM adds in moves from GURPS, though, they generally don't default to DX. You need skill. But there's no promise that spending points on anything will make you good at low levels. This is why all templates offer enough points to raise skills to levels where they're useful.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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