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Old 03-18-2022, 11:19 PM   #1
Plane
 
Join Date: Aug 2018
Default Re: [Path Magic] What happens if you Banish a Spirit of Place?

Quote:
Originally Posted by Phil Masters View Post
Maybe think of it as an Unusual Background that allows you to buy spirit abilities, but with a cost of zero because it also makes you vulnerable to counter-spirit magics??
The issue is we have separate creatures in Horror affected by separate collections of these spells.

Quote:
Originally Posted by Anthony View Post
What it really is is that GURPS treats classes of being as zero point feature: many abilities only work on specific classes of being, and you're immune to any abilities that don't work on your class of being. Whether this should be a net benefit or penalty is setting dependent so it should really be handled by unusual background (which should have a disadvantage form, but doesn't) rather than assigning a point value to class of being itself.
The only thing defined as a feature is being able to be hurt by those spells though.

No other aspects of spiritual magic were mentioned.
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path magic, repel spirits, spirit of place, thaumatology, turn spirit

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