Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-18-2022, 04:31 PM   #1
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Path Magic] What happens if you Banish a Spirit of Place?

Quote:
Originally Posted by Plane View Post
Horror by way of some features seems to imply that you define being able to be affected by these spells as a 0pt feature (even though it seems like all downsides so maybe it should be a quirk?).
What it really is is that GURPS treats classes of being as zero point feature: many abilities only work on specific classes of being, and you're immune to any abilities that don't work on your class of being. Whether this should be a net benefit or penalty is setting dependent so it should really be handled by unusual background (which should have a disadvantage form, but doesn't) rather than assigning a point value to class of being itself.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Reply

Tags
path magic, repel spirits, spirit of place, thaumatology, turn spirit


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:14 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.