Quote:
Originally Posted by Plane
Horror by way of some features seems to imply that you define being able to be affected by these spells as a 0pt feature (even though it seems like all downsides so maybe it should be a quirk?).
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What it really is is that GURPS treats classes of being as zero point feature: many abilities only work on specific classes of being, and you're immune to any abilities that don't work on your class of being. Whether this should be a net benefit or penalty is setting dependent so it should really be handled by unusual background (which should have a disadvantage form, but doesn't) rather than assigning a point value to class of being itself.