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#1 | |
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Join Date: Aug 2018
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Quote:
Though personally I think if you have Insubstantiality of the "Spirit" sort (Powers 54 defines five other kinds of Insubstantiality) that is probably the best guideline if we don't want to be listing a bunch of features. Ghosts (H78) Shadows (H80) and Evil Faerie are all vulnerable to Astral Block, Repel Spirits, and Turn Spirit. Succubi (H66) share these also, plus also Banish. Demons (H96) as well, except for them it's both Banish and Pentagram they're vulnerable too. I think I remember even broader examples like "can be influenced by spirit-affecting magic" (ie all spells) but forget where I saw it. That at least I can understand being 0pt because there are some spells which benefit spirits like Embody. In terms of only being affected by attack spells (AB/RS/TS and sometimes B or P) but not explicitly the buffing ones though it seems purely disadvantageous, the question is if it's disadvantageous enough to warrant a point, or just one of those situations where a -0.1pt disadvantage counts as a 0pt discount. |
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#2 |
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Join Date: Feb 2005
Location: Berkeley, CA
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What it really is is that GURPS treats classes of being as zero point feature: many abilities only work on specific classes of being, and you're immune to any abilities that don't work on your class of being. Whether this should be a net benefit or penalty is setting dependent so it should really be handled by unusual background (which should have a disadvantage form, but doesn't) rather than assigning a point value to class of being itself.
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#3 |
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Join Date: Dec 2007
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In a Horror setting there are liable to be plenty of things that only affect or target living persons.
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| Tags |
| path magic, repel spirits, spirit of place, thaumatology, turn spirit |
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