Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Car Wars > Car Wars Old Editions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-16-2022, 02:00 PM   #7
Parody
 
Parody's Avatar
 
Join Date: Aug 2004
Location: Twin Cities, MN
Default Re: Is Cargo a Valid Hit Location if There is no Actual Cargo?

Quote:
Originally Posted by swordtart View Post
Remember there are three and only 3 compartments. Crew, Engine (Power Plant) and Cargo. So any component (that can be destroyed) that is not the Plant or Crew or a mounted weapon (or any accessories that are co-mounted with one of those - e.g. extra magazines, laser batteries, component armour etc.) is in the Cargo compartment and becomes an eligible target for hits on that compartment.
A very notable Cargo location item is a Gas Tank. You need to be electric to get the empty Cargo location for damage allocation.

ObTopic: We play that yes, Cargo is a valid allocation space regardless of what's in it.
__________________
Parody is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:36 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.