Re: revisiting Backbreaker from a Realistic instead of Cinematic angle
This exact thing (realistic(?) applications of Backbreaker) came up in the MAFCCS playtest. The authors ultimately settled on Unusual Training to allow non-cinematic training in Backbreaker, as they didn't want to reinvent any wheels.
However, all of "Judo Throw, targeting the spine," "Sacrifice Throw (drop-to-knees version), targeting the spine," and "Grab and Smash! (MA118)" were all discussed as more realistic versions, that matched the technique shown in Fairbairn's manual.
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