Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 03-04-2022, 11:53 AM   #31
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Two-weapons and club

Quote:
Originally Posted by Shostak View Post
I'll add that this approach gives the Brawling talent a little more usefulness; invest in Brawling, and you can use improvised clubs without (or perhaps less) penalty.
Quote:
Originally Posted by TippetsTX View Post
Heh, that's exactly what I do. Using an 'improvised weapon' (i.e. an object that wasn't explicitly designed to be a weapon) is always a 4d roll vs DX unless the character has the BRAWLING talent.
Perhaps, this is the solution to the orginal question. If you have brawling and Two Weapons talent, you can wield two improvised weapons (clubs) or any combination per the character's weapon talents.
Bill_in_IN is offline   Reply With Quote
Old 03-13-2022, 02:35 PM   #32
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Two-weapons and club

One obvious use of a stick in the off-hand doesn't seem to actually have been documented:
https://www.academieduello.com/news-...rd-cane-style/
__________________
-HJC
hcobb is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:24 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.