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#1 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Not in Path magic. There it removes the spirit permanently (or at least for a very long time). Looked up the Spirit of Place in Summoners. Using those stats, Banishing the spirit would be at -14 and resisted with Will 16, so it won't be easy. But it can be done if a large group of very angry magicians decide to do it.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! Last edited by Anders; 03-10-2022 at 02:10 PM. |
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#2 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard I don't think we're in Oz any more. |
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#3 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Dungeon Fantasy... 9? Yeah, 9.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#4 |
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Join Date: Nov 2008
Location: Yukon, OK
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Some interesting ideas here.
I would say Banish is usually not going to work as the spirit belongs there, so you would need a Destroy Spirit type spell. If it were allowed the place should have the equivalent of a Sanctity bonus to help it resist hostile spells - especially spirit related ones such as Path/Book magic is generally purported to be. If the spirit were weakened, forced into hibernation, or destroyed it becomes vulnerable to other spirits that the loci was warding. Basically its "prime real estate" suddenly vacant and a new tenant is likely to set up shop. In this case spirits of place might be less tethered to a location as they do not originate from it but are effectively possessing a comfortable place. A place without a spirit could offer Twisted Mana or Low Mana options (as suggested above) and might indeed become less healthy in some way.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#5 |
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Join Date: Jun 2005
Location: Lawrence, KS
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Ah. I assumed you were talking about the generic concept of a spirit of place, and not about a specific writeup from a specific series of GURPS books. Not being familiar with DF, I can't comment usefully on its races and their traits.
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Bill Stoddard I don't think we're in Oz any more. |
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#6 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Presumably if you eliminate a spirit of place, the place it came from is no longer a place. That seems like a bad idea, though I can think of multiple options for what kind of bad idea it is.
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#7 |
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Join Date: Aug 2004
Location: U.K.
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It depends on the campaign, as has been said. But if it happened in a game I was running… Maybe the spirit is forced back down into the metaphysical structure of the place, so it can’t consciously defend it until it manages to work its way out again and recohere, which could take months or years, and might leave it with gaps in its memory and a changed personality. Or maybe it’s forced to dissipate into the ether, and another, new spirit will accrete around the place in a few months or years, coagulating out of raw potential. Telling the difference between these two options is left as an exercise.
Or maybe I would point out that DF9 was written without reference to Path Magic, so I’m (very definitely) allowed to Make Stuff Up, and what I’d make up might well be “You can’t do that any more than you could use that spell to murder a human by Banishing their soul.” Or maybe somebody would find themselves geased by the Goddess of the Land to go get her tragically banished daughter back from where she’s wandering the distant astral plane, depressed and angry and insane.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#8 | ||
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Join Date: Jun 2005
Location: Lawrence, KS
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Another way to look at this would be to say that by banishing you send a spirit back to its (super)natural place, the place where it belong and where it came from. But where does a land spirit belong? Right there on the land! So you would "banish" it to its mountain or tree or pond. And if it noticed it would be annoyed with you. Banishing is intended to send demons back to hell (freeing the people they possess), or elementals back to the elemental plane, or that sort of thing. It's really more "Deportation."
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Bill Stoddard I don't think we're in Oz any more. |
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#9 | |
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Join Date: Sep 2004
Location: Southeast NC
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#10 | |
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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| Tags |
| path magic, repel spirits, spirit of place, thaumatology, turn spirit |
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