Quote:
Originally Posted by lugaid
Also, perhaps in your suggestion to get rid of a separate logistics force it could be something like an amount of logistics capacity equal to the starting wealth of a given TL per WT instead of a fixed value across TLs.
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The reason not to do this is it will crash your logistic costs as TL increases, since the cost of transport units mostly doesn't increase with TL. You could
maybe double $ per WT at TL6 when motor vehicles first appear, but that's as far as I would go. Sure ammo is expensive but you still need to haul a lot of fuel and other things that don't have a particularly high value per unit weight.
(Though possibly my $1k per 1 WT is too low—it works if you assume the "typical" distance from supply points is about a week. YMMV on that assumption though.)