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Old 03-04-2022, 07:56 AM   #9
naloth
 
Join Date: Sep 2004
Default Re: GURPS: Amber

Quote:
Originally Posted by Fred Brackin View Post
Your notation of 'IT:DR:Slow Regrowth" is peculiar. Normlly "IT" is "Injury tolerance" and "DR" is probably "Damage Reduction" which is normally a form of IT. However, Regrowth is a Power in its' own right and the effects described seem to be nothing more than Regrowth (Takes Extra Time).
Yes, the DR part is a mistake. I listed it under IT because the cost is based on Unbreakable Bones and No Eyes with a few amount of limitations and a rounded off cost to bring the total up to 10. Effectively, yes it works like Regrowth with extra time. I just didn't base it off the 40 pts for Regrowth since 15 points of IT makes you immune to everything Regrowth lets you recover from.

Quote:
Your stats are defintely lowballed for an actual child of Oberon but perhaps you mean for your PCs to be of a more distant generation.
Which stats? I intentionally left out DX/IQ to be covered later. Healing should come out about right (even a bit too fast). Fatigue starts at 50% more than a human plus Very Fit so it's going to take quite a bit to even get winded.

ST20 effectively sets "amber rank" while ST16 is "chaos rank". EDIT: Looking back at my notes, I had KYOS values of 20 (amber) for x10 as strong (normal humans maxed ~15), 16 for Chaos (x4 as strong, normally a ST20). I had it at ST25 (amber) and ST20 (chaos) for normal values. Right now I'm planning to move back to normal values which makes the "use half HP for determining ST" make more sense.

KYOS vs normal: I presume more people know and use "normal" ST values. KYOS does give more value per point of ST (+1 thr for every point, a lot more lifting capacity) with a lot less granularity. Using KYOS, even the strongest of Amber fall somewhere in the 20s.

KYOS / normal
ST 16 / 20 Thr 2d / 2d-1 BL 80
ST 20 / 31 Thr 3d / 3d+1 BL 200
ST 24 / 50 Thr 4d / 5d+2 BL 500

Quote:
You don't seem to have covered "just finding stuff" in Shadow by looking behind a convenient tree or other place.
You mean in the template?

I intend to include a section about wealth with the short answer being that it's not important for shadow walkers.

I also plan to do a section on "found" possessions. Such items will be limited by scope, since they will be vulnerable to shadow manipulation and changes in physics outside where they are found. You can pick up a TL10 Blaster, but it's unlikely to work outside of the shadow you've found it and even in that shadow it would be subject to certain types of pattern/logrus manipulation.

Quote:
Originally Posted by Crystalline_Entity View Post
I'm curious why you priced Permanent for Logrus Conjuration as +0%, that feels underpriced to me?
The Permanent enhancement is priced to replace/undermine wealth based on its description. In this setting (and in most dimension hopping settings) Wealth doesn't come into play. It wouldn't be a necessary advantage (or legal disadvantage) for world hoppers and doesn't carry between worlds. Furthermore, wealth won't really be able to buy you anything that you can count on.

Quote:
I'm looking forward to how you build Trumps too!
I've actually written up multiple ways to handle them:
1) Equipment. Trump creation turns into a form of Gadgeteering. There's would be no point totals for finding/losing trump as it's just a possession.
2) RPM. Trump would be a charm that uses path of the crossroads. Unfortunately RPM doesn't work anywhere else in the setting so this is probably a no-go.
3) Gadgets (super equipment). While this captures the value of Trump pretty well in points, it also makes it a pain to keep track of finding, losing, and creating new trump.

I'm leaning towards #1 since it can easily expanded for other types of shadow creation. Shadow gadgeteering would turn making shadow stuff into an invention roll that takes concept and time to create (farm) but no cost.

Last edited by naloth; 03-04-2022 at 09:00 AM.
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