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#1 |
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Join Date: Aug 2004
Location: Chicagoland Area, Illinois
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#2 |
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Join Date: Jun 2012
Location: CA
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#3 | |
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Join Date: Dec 2007
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Quote:
*ONCE*. :) Anyhoo: One would be looking at a 6-sp. cargo area, a 3-sp. engine (150cid w/ Turbo and Headers), a 2-sp. driver, and a 0-sp. fuel tank, so: 1: Fuel 2-3: Engine 4: Driver 5-6: Cargo
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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#4 |
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Join Date: Oct 2004
Location: Austin, TX
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So, in the end, are you all ignoring empty cargo, or treating it as a "hit-able" location that damage can just pass through, skipping other components? :)
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-Mettius Game to live, live to game... and stuff |
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#5 |
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Join Date: Jun 2008
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Treating it as "hit-able" - you just end up stripping the armour on the other side so the damage isn't "wasted".
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#6 |
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Join Date: Dec 2007
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The latter, in essence -- a component with 0 DP (or 0 DP left). If it's getting hit, the next round may well hit something a little more important.... :)
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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