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Old 03-03-2022, 05:31 PM   #1
juris
 
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Default Re: Is Cargo a Valid Hit Location if There is no Actual Cargo?

As Sword said this rule never really comes up, but I'd never assign more than a 1 in 6 chance to hit an empty cargo space on an internal hit. There's nothing there!
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Old 03-03-2022, 05:54 PM   #2
kjamma4
 
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Default Re: Is Cargo a Valid Hit Location if There is no Actual Cargo?

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Originally Posted by juris View Post
As Sword said this rule never really comes up, but I'd never assign more than a 1 in 6 chance to hit an empty cargo space on an internal hit. There's nothing there!
What about a van with only a driver and the smallest engine possible?
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Old 03-04-2022, 01:52 PM   #3
juris
 
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Default Re: Is Cargo a Valid Hit Location if There is no Actual Cargo?

That's just silly ;)

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Originally Posted by kjamma4 View Post
What about a van with only a driver and the smallest engine possible?
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Old 03-04-2022, 03:11 PM   #4
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Default Re: Is Cargo a Valid Hit Location if There is no Actual Cargo?

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Originally Posted by kjamma4 View Post
What about a van with only a driver and the smallest engine possible?
Someone tried a Van with extensive CA once.

*ONCE*. :)

Anyhoo: One would be looking at a 6-sp. cargo area, a 3-sp. engine (150cid w/ Turbo and Headers), a 2-sp. driver, and a 0-sp. fuel tank, so:

1: Fuel
2-3: Engine
4: Driver
5-6: Cargo
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Old 03-14-2022, 12:39 AM   #5
Mettius
 
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Default Re: Is Cargo a Valid Hit Location if There is no Actual Cargo?

So, in the end, are you all ignoring empty cargo, or treating it as a "hit-able" location that damage can just pass through, skipping other components? :)
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Old 03-14-2022, 12:13 PM   #6
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Default Re: Is Cargo a Valid Hit Location if There is no Actual Cargo?

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So, in the end, are you all ignoring empty cargo, or treating it as a "hit-able" location that damage can just pass through, skipping other components? :)
Treating it as "hit-able" - you just end up stripping the armour on the other side so the damage isn't "wasted".
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Old 03-14-2022, 05:15 PM   #7
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Default Re: Is Cargo a Valid Hit Location if There is no Actual Cargo?

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So, in the end, are you all ignoring empty cargo, or treating it as a "hit-able" location that damage can just pass through, skipping other components? :)
The latter, in essence -- a component with 0 DP (or 0 DP left). If it's getting hit, the next round may well hit something a little more important.... :)
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