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#1 |
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Join Date: Jun 2008
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I had various goes at this but I kept running up against the component with DPs but no space and the component that has space but no DPs issue.
There are also plenty of other anomalies elsewhere in the damage allocation* rules that once you start unpicking it you end up creating more problems than you solve. Accept it and move on... these aren't the droids you are looking for.... * e.g. The fact that a high damage out of arc hit on the front will hit front weapons and then work it's way through the vehicle until it comes out the back without hurting the side armour or weapons that are broad-side to you. The fact that not all spaces represent volume, rather the amount of volume they deny other components. The fact that random weapon fire will miraculously home in on the 1/3 space mini-rocket in the side mount of a 20ft van trailer just because it is the only weapon there etc. Last edited by swordtart; 03-02-2022 at 04:25 PM. |
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#2 |
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Join Date: Dec 2007
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See my earlier post -- for ex.: The fuel tank is 0-sp., but still appears as a "minimum 1/6" to be hit. Something which takes space, but has 0 DP -- well, the shot whips through without stopping.
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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#3 |
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Join Date: Jun 2012
Location: CA
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As Sword said this rule never really comes up, but I'd never assign more than a 1 in 6 chance to hit an empty cargo space on an internal hit. There's nothing there!
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#4 |
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Join Date: Aug 2004
Location: Chicagoland Area, Illinois
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#5 |
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Join Date: Jun 2012
Location: CA
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#6 | |
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Join Date: Dec 2007
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Quote:
*ONCE*. :) Anyhoo: One would be looking at a 6-sp. cargo area, a 3-sp. engine (150cid w/ Turbo and Headers), a 2-sp. driver, and a 0-sp. fuel tank, so: 1: Fuel 2-3: Engine 4: Driver 5-6: Cargo
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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#7 |
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Join Date: Oct 2004
Location: Austin, TX
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So, in the end, are you all ignoring empty cargo, or treating it as a "hit-able" location that damage can just pass through, skipping other components? :)
__________________
-Mettius Game to live, live to game... and stuff |
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#8 |
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Join Date: Jun 2008
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Treating it as "hit-able" - you just end up stripping the armour on the other side so the damage isn't "wasted".
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#9 |
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Join Date: Dec 2007
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The latter, in essence -- a component with 0 DP (or 0 DP left). If it's getting hit, the next round may well hit something a little more important.... :)
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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