|
|
|
|
|
#1 |
|
Join Date: Jun 2012
Location: CA
|
Yes. This exactly.
My system - all skills start at 0 as 'untrained', but even 1 skill point removes the penalty. Logarithmic advancement 10 skill points +1 20 (more) skill points +2 (total 30 skill points) 30 (more) skill points +3 (total 60 skill points) etc That's basically it. A starting character can have three +1's, or two plus 1's and be a jack of all trades. As you said a '+3' is very impressive and basically makes you a 'professional' in that skill. |
|
|
|
|
|
#2 | |
|
Join Date: Dec 2007
|
Quote:
A starting character had three "combat skill" levels, and six "non-combat skill" levels -- a "combat skill" defined as "any skill which would be used in an arena fight" (the various driving skills; Gunner; Handgunner; etc.). So a beginning duellist might look like this: -- Driver +0; Gunner +0; Handgunner +0 -- Mechanic +0; Area Knowledge +0; Navigation +1; Politics +0; Fast-Talk +0 He has the basics of combat down; he knows enough to be able to basic upkeep on his vehicles; he won't get lost on his way to and from the arena; and he has the "gift of gab" to deal with sponsors, TV crews, and such-like. Skill advancement: -- General skill points convert to specific skill points at 10:1. -- Skills upgrade at the following rate: 0: 10 pts.; +1: 10 pts.; +2: 14 pts.; +3: 17 pts.; +4: 20 pts.; etc. (In short: Take the square root of the level, calculated to 1 decimal place; then multiply by 10.)
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
|
|
|
|
![]() |
|
|