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Old 02-26-2022, 06:38 AM   #21
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: How you personally play adventures

One of the twists I've considered is: "The water is only ankle deep for the ogres."
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Old 02-26-2022, 10:02 AM   #22
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: How you personally play adventures

Quote:
Originally Posted by Steve Plambeck View Post
Ah - it's rare but during Melee turns a PC could be wounded to ST 0 while waist deep in an underground stream, while the rest of the party is all engaged in heavy combat. I lost a great PC that way.

I've gotten enamored of the idea to run an under-water campaign some day, one of very "Lovecraftian" flavor that would involve TFT equivalents of "The Deep Ones." To that end I wrote a new spell that temporarily gives a party of up to 7 PCs gills, and the ability to breathe underwater for a number of hours determined by the ST put into the spell. The mischievous twist being the more often you use the spell, the greater the chance the gills become permanent, the ability to breathe air is lost, and the PC becomes one of "The Deep Ones" themselves. I should post that in the appropriate thread.
That sounds great. The threat of becoming a Deep One is really nice.
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