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#1 |
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Join Date: Aug 2004
Location: Chicagoland Area, Illinois
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Yes, there does not need to be actual cargo in the space to be a viable location
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#2 |
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Join Date: Jun 2008
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Fully concur with kjamma.
Technically there doesn't even have to be any weight left over for there to be a cargo location. This makes sense, if your luxury car is just as big as another luxury car but it only has half the internal space used up then it is more likely the penetrating hit would pass through an empty area. Of course it is an abstraction, you could have a luxury with 1/3 of a space left (2 mini rockets take up 2/3 space). There is the same 1/3 chance of hitting that tiny cargo area as a luxury with the majority of it's space. So giving up less than 2% of your internal space you can gain a 33% immunity to internal hits. This is of course really cheesy :) Note that cycles are treated slightly differently as all components are effectively in the same compartment so any hit penetrating armour hits one and only one component, on the flip side they don't have a cargo compartment so you always hit something internal. These rules are for some reason in the Cycle Targeting section whereas other vehicles are in the Damage Location section. |
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#3 | |
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Join Date: Oct 2004
Location: Austin, TX
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Quote:
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-Mettius Game to live, live to game... and stuff |
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#4 |
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Join Date: Jun 2012
Location: CA
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Also, for pedestrians carrying an empty suitcase - 50% chance to hit the pedestrian. 5 empty suitcases? Only a 1 in 6 chance.
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#5 | |
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Join Date: Jun 2008
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Quote:
This could include passengers (you get to choose where you put them) but it can also include any other components whether they take up space or not. There aren't that many but for example, PES would be one, obviously portable shop, cargo safe, bulk ammo boxes and the like, rocket boosters or jump jets, solar panels, as well as components explicitly designated as cargo items. I thought searchlight was mounted to a weapon location but I note that it doesn't state this in the actual description (unlike vehicle camera). If it is not mounted as a weapon that would also be a component with DPs that would go in the cargo compartment. So even a car with no "cargo" might still have components in the Cargo compartment. |
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#6 | |
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Join Date: Aug 2004
Location: Twin Cities, MN
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Quote:
ObTopic: We play that yes, Cargo is a valid allocation space regardless of what's in it.
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#7 |
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Join Date: Jun 2012
Location: CA
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Under the core rules - yes I agree. Is it cheesy? Yes. Have there been arena designs with an empty cargo space for this reason? Yes. Is it effective? Not really. A FE or CA or sloping is much better.
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#8 |
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Join Date: Dec 2007
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Back-when, we got around the "cheese" by using the "size" of the internal component to determine the chance of it being hit.
For ex.: Someone using a Pickup with a 150cid-turbo engine had four internal components (driver; engine; fuel tank; cargo space) totaling 16 spaces. The internal-hit roll would look like this: [1d6] 1: Fuel 2: Engine 3: Driver 4-6: Cargo This is, however, an "edge case" -- a more-usual situation would be that of my _DMN-8R_, which has a driver [2 sp.], 150cid engine [3 sp.], 5-gallon tank [0 sp.], and one unused space [1 sp.]: [1d6] 1: Fuel 2-3: Engine 4-5: Driver 6: Cargo
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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#9 |
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Join Date: Jun 2008
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I had various goes at this but I kept running up against the component with DPs but no space and the component that has space but no DPs issue.
There are also plenty of other anomalies elsewhere in the damage allocation* rules that once you start unpicking it you end up creating more problems than you solve. Accept it and move on... these aren't the droids you are looking for.... * e.g. The fact that a high damage out of arc hit on the front will hit front weapons and then work it's way through the vehicle until it comes out the back without hurting the side armour or weapons that are broad-side to you. The fact that not all spaces represent volume, rather the amount of volume they deny other components. The fact that random weapon fire will miraculously home in on the 1/3 space mini-rocket in the side mount of a 20ft van trailer just because it is the only weapon there etc. Last edited by swordtart; 03-02-2022 at 04:25 PM. |
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#10 |
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Join Date: Dec 2007
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See my earlier post -- for ex.: The fuel tank is 0-sp., but still appears as a "minimum 1/6" to be hit. Something which takes space, but has 0 DP -- well, the shot whips through without stopping.
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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