Quote:
Originally Posted by WingedKagouti
Both Street Fighter and KoF have an established mystic element with magic and psychic abilities appearing from time to time. M. Bison is usually portrayed as an extremely powerful psychic with solid martial arts skills.
Cybernetics also make infrequent appearances as do X-Men style mutations.
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I completely agree with your assertions about the source material I'm trying to emulate, but let me paraphrase a friend here in saying "there are either no giant robots or only giant robots". I feel like standard GURPS Magic/Powers work with different assumptions than Martial Arts, while Imbuements feels more like a natural extension to cinematic MA.
I'm not sure if there are any guidelines to better integrate Powers/Magic into a Martial Arts game while also keeping the game all about MA, but I would be interested in reading them.