|
|
|
|
|
#1 | |
|
Join Date: Jun 2019
|
Quote:
I only wish I could have seen that castle siege play out, or better yet had some characters in that fight! We once did the siege of an entire walled city, but using the rules from a different (larger scale) wargame, with some of out best player characters (represented by little counters) stacked one each with different combat units they were leading. No actual melee though. I believe on the scale you used it would have been a lot more interesting.
__________________
"I'm not arguing. I'm just explaining why I'm right." |
|
|
|
|
|
|
#2 | |
|
Join Date: Dec 2021
Location: Indiana
|
Quote:
Since TFT had been out of print for a decade, we were using stuff from other game systems. The most compatible was GURPS (which was TFT 2.0 until ITL Legacy came along). I used the castle layout from a GURPS module. It was a huge hexmap. I had to accommodate a large number of Centaurs, catapults, arbalests, and some flying creatures. Lots of magic, magical enhancements, and regular play with beginning or close to it) was present. Most troops had a reasonable amount of training in the arena so that they could, at least, prove themselves as a fighting group. My friend that was into Centaurs started with one character that he liked to play and then he started a couple more and played them as a group with other characters present. Then he said something about starting a squad of beginning centaurs. That's when I suggested that he place one of his secondary characters as their SGT and he agreed. As the group progressed, they would break off into their own squads with recruits. Access to decent weapons, armor, and wine were good recruiting tactics for his Centaurs. Centaurs were like light tanks racing across the board in open field combat. They were a challenge for a GM to keep challenged. |
|
|
|
|
![]() |
|
|