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#1 |
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Join Date: Sep 2006
Location: Luxembourg
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I would require Altered Traits for invisibility if you cast it on an independent target (something that can move or interact with the world on its own) - including yourself.
For a ritual that turn an item invisible, otoh, probably not. But that's for game balance more than any logical analysis. |
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#2 | |
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Join Date: Jan 2019
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#3 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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When to Use Altered Traits, How to Be A GURPS GM: Ritual Path Magic p.5, is probably helpful here.
Although based on those guidelines I'm not sure that blinding rituals do. They aren't under the subject's control, while it does modify the target's native abilities itsvmore being turned into a cat than being able to turn in into a cat, Blindness seems implicit to blinding, and it makes sense without Altered Traits. |
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#4 | ||
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Join Date: Jan 2019
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A lot of other advantages are not "controlled" too, similar to Invisibility. I can't turn off my DR even if I want to suicide. So I don't use Altered Traits for it? Regeneration is not controlled, and I could give it to someone performing ritual self-harming, so he couldn't finish his ritual (evil laugh). So, I don't use Altered Traits for it either, right? Seems really weird. |
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#5 |
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Join Date: Jan 2019
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I've also been always concerned about the Transmogrification spell and the "You don't pay for Altered Traits for the Transform effect, unless it's positive template". So, turning my enemy into a slug would be "Greater Transform Body (8) + Duration, 10 minutes (1) + Range, 20 yards (6) + Subject Weight, 300 lbs. (3). 54 energy (18×3)". And it's effectively a "save or die" spell, because I can kill the slug after the encounter with my bare foot. Transmogrification with an area of effect wouldn't be much more expansive, but would solve entire encounters, unless enemies have some counter-magic or very high resistance.
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#6 | ||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#7 | ||
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Join Date: Jan 2019
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Mute's rules are also mostly in the disadvantage and are not used anywhere else in general rules I can remember. So, you should pay for it, right? So, making someone mute would be more expensive, then making them blind. Seems wrong. Quote:
Say, I want to toughten my skin with Lesser Strengthen Body. +2DR with tough skin is implicit to it, and it's not under the subject's control. High Pain Threshold has some rules in different places all over GURPS, it's implicit to making the subject feel less pain with Lesser Destroy Body, and it's not controlled by the subject - I could give it to some masochist and he'll be upset. Don't I pay Altered Traits for it? Extra Arm also has some rules outside of the advantage, and it's implicit to growing an arm with a Greater Transform Body effect. But it's under the subject control, so you should pay for Altered Traits for it, right? So, giving Invisibility would be cheaper then growing an extra arm, even if the former is more expansive as an advantage and arguably is more useful in a lot of situations. I've always thought of Altered Traits modifier as a matter of balance, and if I'd use it selectively, it'd fail it's job. Something about it seems wrong. Other examples like Flight, Telekinesis or Telepathy are obvious: If you don't add the Flight Altered Trait, then it's not a Flight - it's Telekinesis, and you could use Levitation for yourself - it takes concentrate maneuvers. So, adding Flight is more expensive, but better for the flight. If you don't add the Telekinesis Altered Trait, than you can move only the subject of the spell, and can't throw it for damage (unless you paid for Damage). You also pay for moving speed, range and weight. If you add Telekinesis Altered Trait, you'd be able to move and throw any object for the duration of the spell. So, again, it's more expensive, but mostly better. It's very similar for the Telepathy. Without Altered Trait you can communicate only with the subject; with it - with anyone. Invisibility doesn't seem to follow the same pattern, as doesn't Blindness (and Deafness, and Mute and so on). |
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| Tags |
| invisibility, ritual path magic |
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