Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-17-2022, 10:43 PM   #1
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha

Or you know, he's a TBAM Ninja using Throwing Art.
sir_pudding is offline   Reply With Quote
Old 02-18-2022, 06:48 AM   #2
Aldric
 
Join Date: Nov 2015
Default Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha

Quote:
Originally Posted by sir_pudding View Post
Or you know, he's a TBAM Ninja using Throwing Art.
Still doesn't stop us from attempting to decide what kind of penalties you'd face if you tried this in a game.
I for one think it shouldn't be easier than throwing 2 objects to disarm two guns, and that missing the first attempt would ruin the second.

As for actual penalties... you're going for a double attack, so I'd start with a -6 for rapid strike, hitting a pistol is at a further -5, disarming it an extra -2 and then there are the range penalties.
But this is with 2 objects, a single one ? No idea.
Aldric is offline   Reply With Quote
Old 02-18-2022, 11:36 AM   #3
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha

Quote:
Originally Posted by Aldric View Post
Still doesn't stop us from attempting to decide what kind of penalties you'd face if you tried this in a game.
Sure, but if you're evaluating it as a cinematic ability you base the penalties on how useful the trick is, not on how hard it is. Offhand, I'd call saving ammunition (which is the only real advantage over just throwing two whatevers) -1 or -2 in a cinematic game. And sure, feel free to reduce the ammo cost to zero by bouncing it back to yourself.
__________________
My GURPS site and Blog.

Last edited by Anthony; 02-18-2022 at 11:57 AM.
Anthony is online now   Reply With Quote
Old 02-18-2022, 11:54 AM   #4
WingedKagouti
 
Join Date: Oct 2007
Default Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha

Quote:
Originally Posted by Aldric View Post
Still doesn't stop us from attempting to decide what kind of penalties you'd face if you tried this in a game.
If you're doing a realistic game, you should simply not allow it.

In a cinematic game, call it a Deceptive Throw (using the same -2/-1 as melee Deceptive Attacks) or Ranged Feint (MA121).
WingedKagouti is online now   Reply With Quote
Old 02-18-2022, 03:49 PM   #5
malloyd
 
Join Date: Jun 2006
Default Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha

Quote:
Originally Posted by sir_pudding View Post
Or you know, he's a TBAM Ninja using Throwing Art.
If you are just trying to model Batman and not Xena or the Lone Ranger, then I'm not sure skills are even the way to go. Batman has a lot of tech gizmos after all, maybe the batarang has imaging radar, an adaptive surface to alter its aerodynamics and an onboard AI that picks targets and calculates the necessary shape to assume to steer toward them. Sure maybe the AI occasionally picks a different target than the one Batman intended, but hey, stuff doesn't always go as planned in any fight, and as long as it's IFF is good enough it's hitting his enemies it's still useful.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
Old 02-18-2022, 04:18 PM   #6
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha

Quote:
Originally Posted by malloyd View Post
If you are just trying to model Batman and not Xena or the Lone Ranger, then I'm not sure skills are even the way to go.
Personally I'd do Batman with exactly three skills: Ninjitsu!, Detective! and Playboy!, but YMMV.
sir_pudding is offline   Reply With Quote
Old 02-18-2022, 04:23 PM   #7
naloth
 
Join Date: Sep 2004
Default Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha

Quote:
Originally Posted by sir_pudding View Post
Personally I'd do Batman with exactly three skills: Ninjitsu!, Detective! and Playboy!, but YMMV.
I did Businessman!-14 (WC-2) [6]; Detective!-16 (WC) [24]; Martial Artist!-18 (WC+2) [48]; Scientist-14! (WC-2) [6]; Tactics-20 (IQ+4) [20]

for a budget build, but I like the idea of adding Playboy! as well.
naloth is offline   Reply With Quote
Old 02-18-2022, 06:24 PM   #8
Plane
 
Join Date: Aug 2018
Default Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha

Quote:
Originally Posted by sir_pudding View Post
Or you know, he's a TBAM Ninja using Throwing Art.
Yes but I don't know how to use Throwing art rules to reflect bouncing a thrown weapon off 1st target to hit 2nd.
Plane is offline   Reply With Quote
Old 02-18-2022, 07:20 PM   #9
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha

Quote:
Originally Posted by Plane View Post
Yes but I don't know how to use Throwing art rules to reflect bouncing a thrown weapon off 1st target to hit 2nd.
Stack the penalties from Ranged Rapid Strike and Disarn and add an extra -2 for conserving ammo. Or just have the infinite ammo perk. Or spend an impulse point (like from Ninjitsu!)

Last edited by sir_pudding; 02-18-2022 at 07:23 PM.
sir_pudding is offline   Reply With Quote
Reply

Tags
batman, boomerang, optional rule, ricochet, throwing art


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:14 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.