|
|
|
#11 | |
|
Join Date: Dec 2021
Location: Indiana
|
Quote:
Our house rules weren't that much. However, we played long after it was out of print. So, we came up with higher level abilities/spells like Unarmed Combat 6, Megahex, Long-Distance Teleport, Expert Engineering (for better design and use of siege weapons). But, as I have stated before, I suspect all of that info went into a dumpster along with hundreds of really cool miniatures. I had it all stored at a friend's house who went through a nasty divorce and passed away 4 years ago. So, I'm starting from scratch. I can work my way back up to higher level characters. As I'm creating my new area of Cidri, I'm creating similar but less powerful characters from my past (as best my memory can recall) to fill in the local ruling class, command structure, and general economy. As players join, they will be a part of that structure until they decide otherwise. In honor of another friend that has since passed, I am recreating Wally, a Reptile Man with maxed out Unarmed Combat abilities. He has a squad of Reptile Men that are elite assassins and enforcers for a trio of human rulers that are high level Fighters and a Wizard. They are fair but strict which is why they don't mind using Reptile Men as their enforcers. Don't make them send Wally's group after you or themselves, LOL. Otherwise, they stay out of your business. They are mostly interested in building a large fighting force with specialists and use arena battles for recruitment. The are building a strong defense from neighboring hordes/lands and will strike out if they must. The local economy feeds that. I should probably have started another thread about this. |
|
|
|
|
|
|
#12 | |
|
Join Date: Aug 2004
Location: In the UFO
|
Quote:
I haven't used it much as a mechanic to represent reaction speed, but have occasionally used a 3d (or 2d, if I want to mainly catch out those in heavy armor) saving throw vs. MA in published solo adventures when I need to abstract a "get there in time" or "escape in time" mechanic without bothering with a hex grid.
__________________
Is love like the bittersweet taste of marmalade on burnt toast? |
|
|
|
|
![]() |
| Tags |
| dice rolls, dodging, movement allowance, speed |
|
|