Quote:
Originally Posted by RGTraynor
Well ... general caveat, of course: pro wrestling moves are more by way of "designed to look spiffy" rather than that they're sensible combat moves. Are you wondering what the applicability is here to real combat, or are you looking for what the equivalent moves in GURPS would be to best emulate pro wrestling?
|
I'm talking about this specific situation where "someone is clinging to my back and I want to back up quickly into an object (wall/turnbuckle) to damage them".
I'm sure there are examples of this outside of pro wrestling, it's just what I watch so where I draw examples.
Quote:
Originally Posted by kenclary
Practically speaking, pro wrestling is stage combat. Led by the "victim" who "sells" the moves, and essentially dictates what happens.
That said, quite a few of the moves are at least inspired by real wrestling moves, but heavily exaggerated.
|
Scripted works still involve gravity and kinetic impact: a lot of the hits still make limited contact.
I don't imagine getting backed into a turnbuckle hurts quite as much as taking a bump (falling and landing on your back) but it could still probably be pretty uncomfortable.
Asuka doing a 'running hip attack' to Bayley at
https://www.youtube.com/watch?v=VZOtjfrJC3k&t=20s is something I could also see doing some damage to someone not prepared to Roll With Blow. In the very least cause some knockback. Obviously not as dangerous as a punch.
Some of the hip attacks I've seen the Usos perform against guys down in the corner also look pretty high-impact and dangerous, there's a lot more speed and gravity behind them since it's a dropping hip attack (not like Asuka jumping upward into Bayley) which accelerates it.
I think GURPS Ring Dream had a hip attack but I'm not sure what it's stats were. The closest I can think for non-Japanese GURPS is this being a variant of a Slam where you specify point of contact as pelvis instead of chest or upper arm (where I would normally assume slams make contact in traditional "tackles")
In regards to "cornering" foes there's also the issue as to whether you could utilize a handhold on a fixed aperture (like a rope) to accelerate yourself towards an enemy to increase damage.
This usually happens when facing the corner with (you pull yourself toward your hands) but could also happen when facing away (you push yourself away from your hands)