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Old 02-08-2022, 03:21 AM   #8
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha

Quote:
Originally Posted by Plane View Post
The best I can think of is using P166's optional rule for Ricochets but it's defined as a non-realistic rule to emulate comic-book physics. If taking a "Batman is realistic he's just a skill god" approach I'm wondering how much tougher than "-2 per bounce" you should be when using this rule.
In a realistic game, it simply doesn't work because objects don't actually bounce that way.
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batman, boomerang, optional rule, ricochet, throwing art


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