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Old 02-08-2022, 01:43 AM   #1
Plane
 
Join Date: Aug 2018
Default Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha

Quote:
Originally Posted by Curmudgeon View Post
That entire sequence starts about halfway through the six second mark with Batman's Stop-Hit just a tiny bit after the eight second mark, so the whole thing takes two seconds, or two GURPS turns. Batman takes an All-Out Defense for his first turn, and Defend and Attack for his second. There's no time for him to take an Evaluate maneuver.
why's it need to be all-out defense? I doubt he'd actually need the +2 to dodge from AOD:determined
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Old 02-08-2022, 05:34 AM   #2
Curmudgeon
 
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Default Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha

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Originally Posted by Plane View Post
why's it need to be all-out defense? I doubt he'd actually need the +2 to dodge from AOD:determined
He doesn't. I was thinking in 3e terms, where you normally made one attack and one acive defense per turn. If you made two attacks, you lost your active defense and it was called an All-Out Attack. Likewise if you took two active defenses, you lost your Attack and it was called an All-Out Defense. It was my short hand for Defended twice (with no attack) in the first second. Sorry for the confusion.
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Old 02-08-2022, 06:42 AM   #3
Rendu
 
Join Date: Aug 2004
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Default Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha

My two cents, from a similar discussion of Captain America's shield:
http://forums.sjgames.com/showpost.p...8&postcount=19

Running a Batman with strictly real-world rules gives you a corpse in a funny suit.
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Old 02-08-2022, 06:54 AM   #4
Varyon
 
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Default Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha

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Originally Posted by Rendu View Post
Running a Batman with strictly real-world rules gives you a corpse in a funny suit.
Indeed.

(Humorously, The Adventures of Dr McNinja take place in a cinematic setting. It's indicated to be a worldline that exists at the intersection of our own mundane world and The Radical Lands, a world of over-the-top cinematics. So a weird mix of mundanity and cinematic awesomeness suffuses the world, creating... interesting effects.)
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Old 02-08-2022, 07:26 AM   #5
naloth
 
Join Date: Sep 2004
Default Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha

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Originally Posted by Rendu View Post
My two cents, from a similar discussion of Captain America's shield:
http://forums.sjgames.com/showpost.p...8&postcount=19

Running a Batman with strictly real-world rules gives you a corpse in a funny suit.
I've done it two different ways:
- Originally I made the shield a gadget with a ricochet or multiple target IA. Effectively the "return to hand" was a special effect.

- My preferred approach now is to use Imbuements. Cap and Thor use Project Blow so their weapons "return" at the end of the turn. Batman can explain any number of tricks as throwing batarangs (Annihilating Weapon + Telescoping + Extra Attack or Rapid Strike in this case).
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Old 02-11-2022, 05:19 PM   #6
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha

Quote:
Originally Posted by naloth View Post
I've done it two different ways:
- Originally I made the shield a gadget with a ricochet or multiple target IA. Effectively the "return to hand" was a special effect.

- My preferred approach now is to use Imbuements. Cap and Thor use Project Blow so their weapons "return" at the end of the turn. Batman can explain any number of tricks as throwing batarangs (Annihilating Weapon + Telescoping + Extra Attack or Rapid Strike in this case).
I tend not to make Mjolnir a gadget at all. There are only a handful of people in the universe who could actually pick it up, let alone steal it (granted one of them is a teammate), and it always returns. The fact that it is an object that he can throw is a special effect.
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Old 02-11-2022, 11:39 PM   #7
naloth
 
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Default Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha

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Originally Posted by corwyn View Post
I tend not to make Mjolnir a gadget at all. There are only a handful of people in the universe who could actually pick it up, let alone steal it (granted one of them is a teammate), and it always returns. The fact that it is an object that he can throw is a special effect.
While Thor's hammer has been used by more people (more than a dozen and counting) than any gadget I've had in even long running games, I'd agree that it shouldn't qualify for "Can Be Stolen".

Thor does lose access his hammer quite often even though it's usually not stolen. It functions more like equipment than he usually has than an intrinsic power with a hammer effect. We had a thread about gadgets that can be taken from you or that you might have to surrender voluntarily. The net result was that's worth about -10%.
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Old 02-09-2022, 10:35 PM   #8
sir_pudding
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Default Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha

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Originally Posted by Rendu View Post
Running a Batman with strictly real-world rules gives you a corpse in a funny suit.
Rich sadist who beats up homeless drug addicts and impoverished minors also works.
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