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Old 02-05-2022, 04:39 PM   #6
Plane
 
Join Date: Aug 2018
Default Re: Blunt weapons and edged weapons using the same skills?

Quote:
Originally Posted by Varyon View Post
Maybe if you're trying to Parry with your fingernail or something.
Based man of culture ref to Shalltear =) Forgot about that scene. Those nails are at most an inch long and it would be pretty tricky to align them perfectly with narrow weapons like swords compared to big-headed attacks like mauls/warhammers or even punches.

That said: it probably takes the same accuracy to do a centre-of-mass parry against a maul/punch. If you didn't perfectly parry in centre of mass it could glance off to the side and work like a deflection where you prevented it from hitting the primary/intended target but maybe it hits some secondary target adjacent to it instead?

I'm wondering if we could somehow fiddle with how T-bone's rules in pyramid 3/34 worked for this. Like instead of "half damage on a MoF 1 parry" if you're using a tiny parrying implement like a finger, you ignore this benefit?

IMO the 'miss by 1' graze rule should not just be half-damage, but should also alter the hit location. The idea here is that the parry still made contact, right? If it made enough contact to halve the damage then it should be enough to deflect the attack?

Quote:
Originally Posted by Varyon View Post
Realistically, anything you're using as a parrying surface (to say nothing of blocking!) is going to be sufficiently larger than the width of the blade or bludgeon that differences in said widths don't really come into play.
Another example similar to "Shalltear parries a normal sword with her fingernail" would be something like "anyone with a normal sword parries Ichigo Kurosaki"

For example when Zaraki Kenpachi parries Ichigo

Zaraki's sword is much thinner, however it's also pretty long so he has a lot more flexibility in where he places his hand.

Ichigo v. Zaraki is I think one of those situations where we can recognize that with variations in lenght (I'm going to assume their swords are reach 1,2 ? or maybe 3?) that parries could actually make contact in a variety of places.

IE you might parry just before the sword hits you (contact in your own hex) or make contact w/ a parry further out, in longsword vs. longsword dueling.

This could actually be an important factor if you have stuff going on like "any time my sword makes contact there is an AE explosion centered on point of contact") so maybe we should actually have rules for determining in which hex the swords make contact?

I would say for example that where Zaraki parries Ichigo, it's probably in the empty hex between them (middle meets middle), as opposed to a narrow parry in Zaraki's hex (guard parries tip) or a pre-emptive parry in Ichigo's hex (tip parries guard)

- -

Maybe this relates to "matter of inches" areas (normally only a factor in Cascading Waits) where maybe if we categorized weapons based on their sub-hex length varyations we might give them some kind of parrying bonus or penalty.

There's IMO already some element of this seen in the -1 to parry which B272 assigns to all of the knives. It doesn't seem to distinguish between the reach C vs the reach C,1 ones though.

(btw does anyone remember why the large/small knife is C for impale and C,1 for cut? Is this due to them being curved like katana?)

Last edited by Plane; 02-05-2022 at 04:42 PM.
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