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#31 |
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Join Date: Jul 2006
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Jim Butcher? Is that you? ;-)
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#32 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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The person casting it had never read the Dresden Files. So...no.
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#33 | |
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Join Date: Aug 2018
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Quote:
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#34 |
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Join Date: Oct 2015
Location: New England
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RPM Grimoires are described in Thaumatolgoy: Ritual Path Magic. They give a flat bonus.
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#35 |
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Join Date: Aug 2004
Location: Helsinki, Finland
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Effect Shaping RPM (Pyramid, ~66 or so, Laws of Magic) limits the casters a bit more, as you get penalized on the casting roll by -1 per 10 points of energy that the spell would cost instead of repeated rolls to gather energy. It also makes the power of the caster a bit more linearly related to their skill level.
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[/delurk] AotA is of course IMHO, YMMV. vincit qui se vincit |
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#36 |
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Join Date: Nov 2015
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Isn't a caster skill limited by 12+magery anyway ? How would someone get in the high 20s range ? A grimoire for +4 (but doesn't that double the required time ?) and a +2 for a specific ritual with a perk.
That's 10-11 energy per attempt on average, and a basic Fireball costs 18. |
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#37 | |
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Join Date: Jun 2013
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Quote:
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GURPS Overhaul |
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#38 |
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Join Date: Nov 2015
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Seems like a lot of the issues are then with these new Talents, how does the system itself work without them ? (And I guess without allowing levels of magery like 8+ ofc)
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#39 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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In energy-gathering RPM Magery has no limit because Magery is ER 3 [9] + Additional Path Cap 1 [1]. You can get talents to add to skill levels like anything else.
The problem I think is the ability of the GM to say "No". RPM is meant to be an exchange of ideas between player and GM. If you don't have that things will break down.
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#40 | |
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Join Date: Jan 2019
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I have played with GMs who don't use such principles, and not rarely enough something very disappointing for a player happens. I don't like making people sad, it's not the reason we are playing, so when I say "No", I should have something better then "I don't like it, it's too powerful". |
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| Tags |
| ritual path magic, the laws of magic |
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