Quote:
Originally Posted by mlangsdorf
The easiest solution is probably to limit the maximum skill levels via GM veto - "no, you can't have any Path skills over 19, and you can't have more than 150 total skill across all your Paths" or whatever suits you best.
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Something this made me think of that might help would be that a Grimoire, rather than just giving a static bonus, gives its normal bonus up to a certain final skill level, then is reduced beyond that. Perhaps a typical Grimoire gives its full bonus up to skill 15, half bonus up to skill 20, quarter bonus up to skill 25, and so forth. So, if a character with skill 13 grabs a +4 Grimoire, that's good for +2 to get to skill 15, but then the remaining bonus (+2) gets cut in half (to +1), for an end result of skill 16. For our skill 20 character, that +4 Grimoire has its bonus reduced to +1, for only skill 21 (total 24 with Grimoire+Ritual Mastery+workspace). The idea here would be that, the better you are, the less useful a guide is. More expensive Grimoires that don't suffer any reduction until skill 20 might be available - and they probably require some minimum level of skill to actually make use of, as they contain markedly more advanced information.