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Old 02-01-2022, 06:19 PM   #35
Plane
 
Join Date: Aug 2018
Default Re: should there actually be "indestructible" weapons?

Quote:
Originally Posted by Varyon View Post
I'd argue for below 0.5 HP - 1 damage past DR is enough to completely destroy them (drops to -5xHP or lower).
one thing I'm just realizing, when reviewing the -10xHP for "Unkillable 1", is that normally -5xHP is "death" but I think even for non-UK kills, "death" is not "destruction" since you still leave a corpse which can be resurrected long as you aren't dropped below -10xHP

This is a weird issue to me when I think of stuff like cover DR, like if you're a skeleton at -9xHP wouldn't you provide less cover since there's holes in you that bullets can shoot through if allies hide behind your skel?

plus since there's the whole "corpses are unliving, bones are homogenous, ashes are diffuse" kind of metamorphosis where your remains actually gain "Injury Tolerance" as they're broken down, the question is when to enact those template changes at HP multiples

that should prob apply to objects too except they start out unliving (maybe even homogenous if non-complex) so they go through fewer stages
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cannot be broken, cannot break, force sword, rapid fire, ultra-tech

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