Re: Blunt weapons and edged weapons using the same skills?
Edged weapons are a bit more difficult to use than blunt ones, due to concerns of edge alignment, but this is generally assumed to be below the resolution of the system. With that in mind, there's no real difference (beyond Familiarity) between a broadsword and a comparable-size balanced club - or between an axe and mace.
If you want edge alignment to be more difficult, I'd say you could use the skills as-is, but cutting weapons are at -1 to hit. You can negate this with an Average Technique - perhaps call it Edged Weapon Training or similar (and add it to all Martial Arts styles that use edged weapons). Optionally, if the -1 makes the difference between a hit and a miss, you hit with poor edge alignment - double the target's DR and reduce the wounding modifier for Cutting to x1 (x1.5 against the Neck).
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