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#1 | |
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Join Date: Jun 2013
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Quote:
For fractional HP objects, if they have 0.2 HP or more, tracking their HP may be worthwhile (1 damage drops them to -4xHP). If HP is lower than that - and indeed, I'd argue for below 0.5 HP - 1 damage past DR is enough to completely destroy them (drops to -5xHP or lower). Tracking even lower is only an option if you opt to allow for fractional Injury, but GURPS only deals with integer values (indeed, HP below 0.5 should generally just be rounded down to 0, which functions as above - any damage that gets past DR outright destroys the target; HP 0.5 should round up to HP 1).
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GURPS Overhaul Last edited by Varyon; 02-01-2022 at 07:47 AM. |
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#2 | |
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Join Date: Aug 2018
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Quote:
This is a weird issue to me when I think of stuff like cover DR, like if you're a skeleton at -9xHP wouldn't you provide less cover since there's holes in you that bullets can shoot through if allies hide behind your skel? plus since there's the whole "corpses are unliving, bones are homogenous, ashes are diffuse" kind of metamorphosis where your remains actually gain "Injury Tolerance" as they're broken down, the question is when to enact those template changes at HP multiples that should prob apply to objects too except they start out unliving (maybe even homogenous if non-complex) so they go through fewer stages |
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| Tags |
| cannot be broken, cannot break, force sword, rapid fire, ultra-tech |
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