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#1 |
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Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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A campaign game and a roleplaying game can be different. They don't have to be the same.
Given that in high division games, most crew members have IBA and thus 9 DP, it probably doesn't break anything too badly to give characters that much on a regular basis. Manycubes, I'm with you in preferring campaign / non+arena games to arenas.
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Chris Goodwin I've started a subreddit for discussion of INWO and Illuminati. Check it out! |
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#2 |
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Join Date: Dec 2007
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You should have seen some of the NOPD NPCs I came up with -- the term "storm troopers" was used more than once. (Guy with as much armor as he could wear, and the biggest gun he could carry; properly equipped, he was worth about $3-4K.)
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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#3 |
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Join Date: Jun 2008
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I added a few generic drugs into the game (pain-killers, amphetamines etc.) and expanded on the Optional Hospitalisation and Medic rules to improve survivability and to enable characters to get back into the game a bit quicker.
I also made death a bit less digital. Death became permanently injured. For the purposes of the combat you were still out of action, but after the action if your friends could get to you within an hour there was a chance you could be saved but with a permanent injury (that ultimately could be fixed with expensive prosthetics). I preferred this to reliance on whole body cloning. I also allowed body armour to be made non-ablative at the usual cost/weight adjustments (you need to be using the Alt Encumbrance for this to work). For characters that did much more than sit in a car non-ablative ABV over BA was about the limit. I also had lower DP armour at a proportion of weight and cost so you could have ABD with only one or two points of protection and allowed the suits like IBA to have a some non-ablative panels replacing some of the ablative DPs. That said the majority of dregs and bandits still took their chances as if you got hit by a VMG (about the entry level of weapon in my games) you might survive a single hit and then you were as vulnerable as if you weren't wearing anything. The best infantry armour is terrain :) |
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#4 |
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Join Date: Aug 2004
Location: Chicagoland Area, Illinois
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I'd be more interested in a vehicular role playing game where you played the vehicle, not the occupants.
Leveling up puts you in higher divisions. |
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#5 | |
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Join Date: Dec 2007
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Quote:
OK -- why are all these people wearing Mouse Ears surrounding my house? ;)
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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#6 |
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Join Date: Aug 2004
Location: Chicagoland Area, Illinois
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#7 | |
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Join Date: Dec 2007
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Quote:
But the real challenge is... TO FIND A WAY OUT! ;)
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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#8 | |
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Join Date: Jun 2012
Location: CA
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Agree - I'd allow the paramedic skill to try and stabilize someone until they were at -10 hits/unreadable to Gold Cross (increasing difficulty obviously). I like the flavor text of giving them a permanent injury until they replace it with a new mechanical or cloned body part replacement. No reason Gold Cross can't make replacement parts :)
You can't make peds immune to damage though - the duel has to end Quote:
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