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#4 |
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Join Date: Nov 2006
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I have a different take on this, in that it feels too random. For me, the idea is that high-level craftsmen can go into their workshop expecting to be able to make magical items. They are not depending on the change of rolling critical successes.
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Heath Robinson ----- I created a jumbo-sized HeroQuest board from foam and I also built a case for a 55 inch TV to display animated RPG maps. |
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| Tags |
| enchantment, high craft |
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